Zuma Boom 2
About Zuma Boom 2
In Zuma Boom 2, you control a cannon at the centre of a winding track. Coloured balls roll along the track toward a hole, and you shoot additional balls from the cannon to insert into the chain. When you create a group of three or more balls of the same colour, that group disappears, and the chain behind it rolls forward. If any ball reaches the hole, the game ends.
The sequel adds obstacles that change how you approach each shot. Armoured balls must be hit twice before they clear: the first match removes their shell, the second removes the ball. Bridges let the track cross over itself, so you must juggle multiple sections of the chain at once. A rainbow ball acts as a wildcard and will match any colour, which can trigger chain reactions for bonus points.
Tips to win
- Clear balls closest to the hole first, especially if they are armoured, because they take longer to remove.
- Look for shots that create chain reactions: removing a group can cause adjacent groups to collapse and match.
- Save rainbow balls for emergency gaps or to break up a long run of a single colour.





