Timber Squirrel
About Timber Squirrel
In Timber Squirrel, you guide a squirrel across a lake by pushing floating objects—logs, rafts, fallen trees—into the water to form a path. Each object can be pushed only once, and after one shove it drifts until it hits something or stops on its own. Your goal is to reach the large pinecone on the far shore.
The challenge comes from planning that single push. Objects don't stay where you put them; they slide across the water, so a bridge might end up short, crooked, or blocking another route. Later levels introduce stumps, rocks, and tighter spaces, forcing you to use every log wisely. Earning three stars requires finishing in as few pushes as possible, which turns each level into a careful puzzle of sequence and position.
Tips to win
- Work backwards from the pinecone: identify which objects must end up where, then figure out the sequence of pushes to get them there.
- Remember that pushed objects slide until they hit something; use stumps, shorelines, and other objects as stoppers to position bridges precisely.
- Don't hesitate to undo (Z) or restart (R) if a push goes wrong—testing a move costs nothing and often reveals a better plan.





