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About Somewhere

In Somewhere, you guide a small character through seven black-and-white levels. Each is a single screen with hazards—spikes, gaps, moving obstacles—that kill on contact. There are no enemies; survival depends on precise movement. Many hazards move on patterns, so timing is essential. Hidden collectibles sit in less obvious corners, rewarding exploration.

Difficulty rises as levels combine hazards. Early stages teach waiting for the right moment; later ones demand planning several moves ahead. A mistake restarts the level, but levels are short, so retrying is quick. The stark art style makes dangers obvious, so failures feel fair. Success comes from learning each screen's rhythm and executing a flawless run.

Tips to win

  • Study each moving hazard for a full cycle before attempting to pass.
  • Plan your route from the exit backward to identify the safest path.
  • Explore off the main path; hidden collectibles are often in dead-ends.